jeudi 25 juin 2015

Can't make MovieClip in function dissapear

I'm trying to make simple shooting game with Fiat Multipla falling up to bottom of the screen. I have created function to generate falling multipla and within this function I have a problem.

The main issue is that after change of multideath status to 1 "Death" function does nothing even if It is kept with ENTER_FRAME. Child becomes invisible as I implemented it in multipla movieclip, but even after response from there with Death = 1, nothing happens.

I'm new to all this, I've met and solved few issues during programming, but here's my brickwall for now. Code's either failing completely or I don't know something that's obvious. As I said, I'm newbie.

Thanks a lot for help!

Here's the function:

import flash.events.Event;
import flash.desktop.NativeApplication;
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;

Mouse.hide();
var velocity = 0;
var ammo = 6;
LGUI.LGUIammo.gotoAndStop(6);

var counter = 0;

function multiplarain()
{

var x1 = Math.ceil(Math.random() * 280);
var y1 = -200;
var random:Multipla = new Multipla();
var life = 265;
var multideath = 0;

random.x = 100 + x1;
random.y = y1
addChild(random);
random.gotoAndStop(1);
setChildIndex(random, +1);

addEventListener(Event.ENTER_FRAME, Death);
    function Death(event:Event):void
    {
        if(multideath >= 1)
        {
        removeEventListener(Event.ENTER_FRAME, Death);
        removeChild(random);
        }
    }

addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler);

    function fl_EnterFrameHandler(event:Event):void
        {
            if(random.y >= 680)
            {
            removeEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler)
            removeChild(random);
            trace("rofl");
            }
        }

random.addEventListener(Event.ENTER_FRAME, fl_AnimateVertically);

    function fl_AnimateVertically(event:Event)
    {
        velocity = velocity + 0.000035;
        random.y += 1.5 + velocity;
    }

random.addEventListener(TouchEvent.TOUCH_TAP, fl_TapHandler);

    function fl_TapHandler(event:TouchEvent):void
    {
        counter = counter + 1;
        ammo -= 1;
    }

if(ammo == 6)
{
    LGUI.LGUIammo.gotoAndStop(6);
}       
if(ammo == 5)
{
    LGUI.LGUIammo.gotoAndStop(5);
}               
if(ammo == 4)
{
    LGUI.LGUIammo.gotoAndStop(4);
}
if(ammo == 3)
{
    LGUI.LGUIammo.gotoAndStop(3);
}
if(ammo == 2)
{
    LGUI.LGUIammo.gotoAndStop(2);
}
if(ammo == 1)
{
    LGUI.LGUIammo.gotoAndStop(1);
}
if(ammo <= 0)
{
    LGUI.LGUIammo.gotoAndStop(7);
}

HGUI.saved.text = counter;  
this.addEventListener( Event.ENTER_FRAME, handleCollision)

var kucyk = LGUI.LGUIlife.lifeitself;

function handleCollision(e:Event):void
{
    if (random.hitTestObject(LGUI))
    {
        kucyk = LGUI.LGUIlife.lifeitself;
        kucyk.width -= 0.1;
    }
    /*if (kucyk.width == 0.75)
        {
            trace("cycki");
            NativeApplication.nativeApplication.exit(); 
        }*/
    }
}

and here's multipla's movieclip in library code:

Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
this.addEventListener(TouchEvent.TOUCH_TAP, fl_TapHandler2);

function fl_TapHandler2(event:TouchEvent):void
{
    this.gotoAndPlay(2);
}


addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler);

function fl_EnterFrameHandler(event:Event):void
{
    if(this.currentFrame == 60)
    {
        this.visible = false;
        MovieClip(root).multideath = 1;
        trace(MovieClip(root).multideath);
        removeEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler);
        removeEventListener(Event.ENTER_FRAME, fl_TapHandler2);
    }
}

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