vendredi 17 mars 2017

Automatic block generation tilemap

Is it possible to implement automatic painting of the map from the top by randomly selecting one of ten (eg) .tmx files? The width of the card itself should be the same (320 pixels or 10 tiles).

I want to make an infinite map in length (height) and I have several templates for maps in .txt format. I do not want to make a card of 10,000 tiles (10,000 * 32) long, and gradually, depending on the player's passing obstacles, load a random fragment of 10 templates (each for example will be 500 tiles long).

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