lundi 6 mars 2017

Starling/AS3 - 1084: Syntax error: expecting leftbrace before leftparen

I honestly can't see what I am missing! Everything adds up however it seems my public class GameBackground is not closing properly, please help! I must have been staring at this for so long I can't see what is right in front of me!

package com./////./////.objects {

import starling.display.Sprite;
import starling.events.Event;



public class GameBackground extends Sprite
(

    private var bgLayer1:BgLayer;
    private var bgLayer2:BgLayer;
    private var bgLayer3:BgLayer;
    private var bgLayer4:BgLayer;

    private var _speed:Number = 0;


    public function GameBackground() 
    {

        super();

        this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);

    }


    private function onAddedToStage(event:Event):void
    {

        this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);

        bgLayer1 = new BgLayer(1);
        bgLayer1.parallax = 0.02;
        this.addChild(bgLayer1);

        bgLayer2 = new BgLayer(2);
        bgLayer2.parallax = 0.2;
        this.addChild(bgLayer2);

        bgLayer3 = new BgLayer(3);
        bgLayer3.parallax = 0.5;
        this.addChild(bgLayer3);

        bgLayer4 = new BgLayer(4);
        bgLayer4.parallax = 1;
        this.addChild(bgLayer4);

        this.addEventListener(Event.ENTER_FRAME, onEnterFrame);

    }

    private function onEnterFrame(event:Event):void
    {

            bgLayer1.x -= Math.ceil(_speed * bgLayer1.parallax);

            if(bgLayer1 < -stage.stageWidth)
                {

                    bgLayer1.x = 0;

                }   

            bgLayer2.x -= Math.ceil(_speed * bgLayer2.parallax);

            if(bgLayer2 < -stage.stageWidth)
                {

                    bgLayer2.x = 0;

                }   

            bgLayer3.x -= Math.ceil(_speed * bgLayer3.parallax);

            if(bgLayer3 < -stage.stageWidth)
                {

                    bgLayer3.x = 0;

                }   

            bgLayer4.x -= Math.ceil(_speed * bgLayer4.parallax);

            if(bgLayer4 < -stage.stageWidth)
                {

                    bgLayer4.x = 0;

                }

    }


    public function get speed():Number
    {

        return _speed;

    }

    public function set speed(value:Number):void
    {

        _speed = value;

    }

}

}

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